After a couple of days of unproductivity, I started playing around a bit more and now lighted the rooms a bit better (still obviously lacking models and proper lighting), added some more rooms and played around with a little “cinematic” action. Just like in the 2D version, the player enters the library and witnesses the Oni for the first time. He also has a better placeholder model now, one that actually has a walking animation. The emphasis is obviously on placeholder model, it’s just a free teddybear model I grabbed off of a website I found.
Concerning lighting, I found out that in the free version of Unity, you obviously don’t have real time shadows. What this means for the lights is that they don’t get blocked by solid objects like walls, so the lighting looks weird in some places. I heard you can get around this by baking your lighting by using the lightmapping editor in Unity, but I haven’t looked into that yet.
In other news, someone responded to my previous post and offered to make a few music tracks for me. He will be back next week and I can’t wait to hear what he whips out. As always, stay tuned!